When cornering on a downward incline, you can “feel” the car getting pulled into the slope the faster you go. I can’t recall a game from that point in time that featured cars that turned corners as realistically as these do. The sense of speed is quite pleasing, and turning corners and navigating hairpin turns are very fluid and more natural than could be said of many racing games back then. The catch, of course, is that you’ll risk losing three or four positions, which can be difficult to recover at times. Lengthy courses lasting more than five laps have a pit lane that allows you (and the CPU driver) to replenish fuel. Longer races take a significant toll on your fuel gauge, and such information must be considered when selecting your car. The duration of the races can range from three to seven laps. This took some time to get used to but came in handy when I needed to block the CPU car from passing me. Interestingly, you’ll have to be content with a split-screen view whether you’re playing solo or with another person. You can also have a friend race with you for some two-player fun as well. During each race, there are 19 other drivers to compete with, including your rival CPU car that will do its best to threaten your chances of finishing in the coveted number one spot. You’ll race through 32 tracks spread across eight countries, including the USA, Brazil, and Japan. The three most important categories are top speed, grip, and fuel consumption. You choose one of four sporty vehicles with various performance attributes in speed, handling, and fuel consumption. Players looking for deeper mechanics than what was available from the current offerings of the day could rejoice when Kemco published Top Gear in 1992- one of the first driving games for the Super NES. The increase of video game consoles making their way into homes throughout the mid-to-late ’80s further solidified the popularity of racing games. ![]() This is an ongoing process that will be revised as we get more feedback.Ever since Namco’s Pole Position made its debut in the arcades in 1982, the racing genre has been considered an essential medium in the gaming world. We are considerate of all tournaments around the world and understand that there are different levels of importance attached (for instance, there is more prestige in being an Evo winner than being an NLBC champion).
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